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HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.
Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.
Topics include:
- Dealing with backwards compatibility
 - Generating level data
 - Making iOS and Android web apps
 - Taking your game offline
 - Using Web Workers
 - Persistent Game Data
 - Drawing with Canvas
 - Capturing player input
 - Creating 3D graphics with WebGL
 - Textures and lighting
 - Sound with HTML5 Audio
 
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